Can Gameplay be Patented?
The concept of gaming has been around for centuries, with the earliest board games recorded as far back as 3500 BC. As the industry has grown, so too have the different aspects of gaming, from the actual game mechanics and designs to the storylines and characters. As the industry continues to expand with the advent of mobile gaming and virtual reality, the question of whether gameplay can be patented has become increasingly important.
![]() |
Welcome Bonus: Up to $8,000 Game Software: RealTime Gaming Cashout Time: 1-3 Days Launched in 2019 |
Play Now |
Patents are a form of intellectual property protection that gives the creator exclusive rights over their creation. Patents are typically associated with inventions and products, but can they extend to gameplay and game mechanics? In this article, we will explore the concept of patenting gameplay and discuss the potential implications of doing so.
What is a Patent?
In simple terms, a patent is a form of legal protection that gives the creator exclusive rights over their creation. It is a way of protecting an invention or concept from being used or copied without the creator’s permission. Patents are typically associated with physical products, such as a new type of car or a medical device, but they can also be used to protect ideas, such as business processes or software programs.
In the United States, patents are granted by the U.S. Patent and Trademark Office (USPTO). To be eligible for a patent, an invention must be novel, useful, and non-obvious. This means that the invention must be new, have some kind of practical application, and not be something that someone else could easily come up with.
Types of Patents
There are several different types of patents, though the two most relevant to gaming are utility patents and design patents.
Utility Patents: Utility patents are the most common type of patent and are used to protect the functional aspects of an invention or product. This includes the creation of new machines, processes, compositions, or any other type of invention that is useful in some way.
Design Patents: Design patents are used to protect the aesthetic or ornamental aspects of an invention or product. This includes the design of a product, such as the shape of a car or the design of a game board.
Patenting Gameplay
When it comes to games, a patent can be used to protect the rules, mechanics, and design of the game. This means that a developer could potentially patent the idea behind a game, such as the concept of a role-playing game, or the rules of a particular game, such as the rules of chess.
However, patenting gameplay is not as straightforward as it may seem. In order to be eligible for a patent, an invention must meet the criteria of novelty, usefulness, and non-obviousness. This means that it must be something that has never been done before, that is useful in some way, and that cannot be easily derived from existing ideas or concepts.
The challenge with patenting gameplay is that it is often difficult to prove that a particular game mechanic or rule is novel, useful, and non-obvious. For example, it is difficult to prove that the concept of a role-playing game is unique, even though the particular rules of a particular game may be. Similarly, it is difficult to prove that a particular game mechanic is useful or that it is not something that someone else could have easily come up with.
Patenting Game Artwork and Characters
In addition to gameplay, game developers may also be able to patent the artwork and characters associated with a game. This can include characters, artwork, storylines, and other creative works associated with the game.
In the United States, copyrights are typically used to protect creative works such as artwork and characters. Copyrights are legal protections that give the creator exclusive rights over their work, such as the right to reproduce, distribute, and publicly perform the work.
Copyright law does not extend to the actual rules and mechanics of the game, but it does protect the creative elements associated with the game. For example, a game developer could copyright the character designs, artwork, storylines, and other creative works associated with the game, but not the actual rules or mechanics of the game.
Patenting Game Technology
In addition to gameplay and artwork, game developers may be able to patent the technology associated with a game. This includes any technology that is used to develop or play a game, such as game engines, virtual reality headsets, and motion controllers.
The criteria for patenting technology is similar to that of patenting gameplay, but with an emphasis on the technical aspects of the invention. In order to be eligible for a patent, the technology must be novel, useful, and non-obvious. This means that it must be something that has never been done before, that is useful in some way, and that cannot be easily derived from existing ideas or concepts.
Implications of Patenting Gameplay
Patenting gameplay has the potential to have a significant impact on the gaming industry. If game developers are able to patent gameplay and game mechanics, it could give them exclusive rights over the ideas and concepts behind their games. This could lead to fewer innovative games, as developers may be reluctant to create new ideas for fear of having them patented by another developer.
Furthermore, patenting gameplay could also lead to a rise in patent trolling, where developers try to patent ideas in order to sue other developers for infringement. This could create an environment of fear and uncertainty, as developers may be reluctant to create new ideas for fear of being sued for infringement.
Challenges of Patenting Gameplay
Patenting gameplay is not without its challenges. As mentioned earlier, it can be difficult to prove that a particular game mechanic or rule is novel, useful, and non-obvious. Furthermore, the USPTO is often reluctant to grant patents for gameplay, as they may be deemed too abstract or too general.
Alternatives to Patents
If patenting gameplay is not an option, there are several other ways to protect the ideas and concepts behind a game. These include:
- Trade Secrets: Trade secrets are a form of legal protection for confidential information. This includes any information that provides a competitive advantage, such as information about the design or mechanics of a game. Trade secrets can be used to protect the ideas and concepts behind a game, without the need to obtain a patent.
- Copyright: As mentioned earlier, copyright law can be used to protect the creative elements associated with a game, such as artwork and characters.
- Trademarks: Trademarks are a form of legal protection for words, symbols, and other marks that are used to identify a product or service. This includes the name of the game, as well as any logos or symbols associated with the game.
Conclusion
Patenting gameplay is a complex and challenging process. In order to be eligible for a patent, an invention must be novel, useful, and non-obvious. This means that it must be something that has never been done before, that is useful in some way, and that cannot be easily derived from existing ideas or concepts.
Furthermore, the USPTO is often reluctant to grant patents for gameplay, as they may be deemed too abstract or too general. As such, it may be difficult for a game developer to obtain a patent for their gameplay or game mechanics.
However, there are alternatives to patenting gameplay, such as trade secrets, copyright, and trademarks. These can be used to protect the ideas and concepts behind a game, without the need to obtain a patent.
Ultimately, the decision to patent gameplay will depend on the individual developer and the particular game they are creating. With the right strategy and research, developers may be able to obtain a patent for their gameplay and game mechanics.